...crux time managment is very bad in long time partys...

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...crux time managment is very bad in long time partys...

Postby WYx » 30 May 2000, 13:46

Geschrieben von: / Posted by: WYx at 30 May 2000 14:46:01:
Hi
Andrei Fortuna and George Lyapko wrote me, crux uses time very bad. (lost on time, has not more time after 40. move, and move weak)
yes.
I saw, you are right !
momentaan crux 02.0R under construction, coming soon, maybe tomorow.
crux 01.x has NOT incremental time mode under Winboard, just game/sec!
regards, and thanx Andrei and George !
WYx
WYx
 

Re: ...crux time managment is very bad in long time partys..

Postby Gábor Szõts » 30 May 2000, 14:16

Geschrieben von: / Posted by: Gábor Szõts at 30 May 2000 15:16:39:
Als Antwort auf: / As an answer to: ...crux time managment is very bad in long time partys... geschrieben von: / posted by: WYx at 30 May 2000 14:46:01:
Hi
Andrei Fortuna and George Lyapko wrote me, crux uses time very bad. (lost on time, has not more time after 40. move, and move weak)
yes.
I saw, you are right !
momentaan crux 02.0R under construction, coming soon, maybe tomorow.
crux 01.x has NOT incremental time mode under Winboard, just game/sec!
regards, and thanx Andrei and George !
WYx
Hi,
I found just the opposite: with incremental clock (e.g. 4'+2") I managed to avoid Crux to lose on time. With 0 increment it often exceeds time control, then exits WB, so the game is lost.
Regards,
Gábor
Gábor Szõts
 

Re: ...crux time managment is very bad in long time partys..

Postby WYx » 30 May 2000, 14:24

Geschrieben von: / Posted by: WYx at 30 May 2000 15:24:22:
Als Antwort auf: / As an answer to: Re: ...crux time managment is very bad in long time partys... geschrieben von: / posted by: Gábor Szõts at 30 May 2000 15:16:39:
Hi
Andrei Fortuna and George Lyapko wrote me, crux uses time very bad. (lost on time, has not more time after 40. move, and move weak)
yes.
I saw, you are right !
momentaan crux 02.0R under construction, coming soon, maybe tomorow.
crux 01.x has NOT incremental time mode under Winboard, just game/sec!
regards, and thanx Andrei and George !
WYx
Hi,
I found just the opposite: with incremental clock (e.g. 4'+2") I managed to avoid Crux to lose on time. With 0 increment it often exceeds time control, then exits WB, so the game is lost.
Regards,
Gábor

Hi Gábor
4' +2" is maybe good, but with bigger increment (i.e. +15) bad!
40 moves / x sec !! this runs !
regards
WYx
WYx
 


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