RazgrizRWA wrote:Thank you Roger, just curoius:
1. /liteBackTextureFile="Metal-w.bmp" << do I have to point to the location of the pitmap, or just use the name? like here/liteBackTextureFile="D:\Chess\Pitmaps\image.bmp"
Also is it important that the image type is BMP?
Yes I have Rybka 4 Aquarium and I'd love to import Merida chess set, I have many chess fonts, just i dont know how to use those in winboard, can u please provide me with a step-by-step instructions?
I know I may sound dumb, but actually this is the first time I use WB,
Thnx
Hello RazgrizRWA,
First of all, your decision to use Winboard marks you as a person of rare good taste in guis and possessing high intelligence so no more self deprecating comments.
All I have are bitmap files so that is what I can talk about. Experiment and see. Please let us know what happened.
Those names are mine. You might want to use marble etc. .bmp.
Actually w.bmp and b.bmp would be more than enough but I need the details in the name as I have a number of bitmaps and I need to easily be able to differentiate among them.
No pointing required. Just drop the bitmaps in the same folder as the Winboard executable.
My Winboard ini looks like this. Drop the chess font in the same folder as the Winboard executable and the gui should pick it up.
I hope this helps.
/liteBackTextureMode=1
/darkBackTextureMode=1
/renderPiecesWithFont=""
/fontPieceToCharTable=""
/fontPieceBackColorWhite=#000000
/fontPieceForeColorWhite=#000000
/fontPieceBackColorBlack=#000000
/fontPieceForeColorBlack=#000000
/fontPieceSize=75
Later.
