Daniel Shawul wrote:Denis, that is no problem at all.
BTW have you tried the 64 bit egbbdlls with Toga? I had some bug
reports earlier but other people have confirmed that they do work.
cheers
Daniel
Daniel,
Yes, I had compiled and tested the 64-bit dll/s (v3.2 and v3.3) with a 64-bit Toga on a few games and epd tests with no apparent problems yet. Though Toga doesn't benefit much on 64-bit, I notice that it's the advantage we could only get during bitbase usage (on 64-bit)

! The 32-bit dll/s also works fine.
I think most of the problems encountered by new users are connected to the proper pairing of versions of dll and bitbases. Each Scorpio bitbase-enabled engine reacts differently when problems occur. Some crash instantly while the rest may fail at the root when egbb probing occurs. Another example is proper tagging of the egbb_probing dll for 32 and 64-bit usage (like egbbdll.dll for 32-bit and egbbdll64.dll for 64-bit all residing in the egbb folder). A simple tip usually helps.
Another thing (might be already discussed) is the proper scripting of egbb path. The default path for Toga is 'c:/egbb/' and 'c:\egbb\' would still work, but 'c:/egbb' and 'c:\egbb' must be avoided. I don't know if other engines follow this guideline.
I'll check the other bug reports i missed and verify. Thanks.
Denis