by H.G.Muller » 19 Jul 2010, 07:59
I never really looked closely into the /stickyWindows code, (it was added to WB by Alessandro Scotti), but I suppose it would be easy to re-attach the windows not just at the end of the dragging, but also during it. This would take much more CPU time, of course, but today's computers are so fast...
1) You can set the time control from the Options->Time Control menu.
2) You mean you want to be able to resume an adjourned game? Currently that is not supported. It would not really be enough to save the position, btw: You would have to save the entire game, in order not to upset recognition of three-fold repetition draws and such. (Strictly speaking you would only have to save the game since the last irreversible move, but you might as well save the entire game, then.
There is a feature that automatically saves every game (You can set it through the Options->Save menu). This includes unfinished games, which are stored with '*' as the PGN result. When you reload the game, (which can be simply done by clciking the PGN file, if you have associated the PGN file extension with WinBoard), it will not automatically restore the clock settings, though. (You could set those by hand.)
It might be an idea to have WB save the clock settings for unfinished games in the result comment. Something like {Adjourned with 782/826 sec left} * at the end of the saved PGN. If WinBoard would recognize that comment at the end of the PGN, it could then automatically set the clocks accordingly. You would still have to start the engine manually, through the Mode menu.
3) Not sure what exactly you mean by 'in WinBoard'. There are rating lists (CCRL, RWBC, WBEC, CGET), but they are measured with whatever GUI the various testers prefer. The performance of an engine is not supposed to depend on the GUI it runs in.