Poke around and you will find it.

My FTP site
For those who must be told:Poke around and you will find it.
Not any more. Latest development version of ColChess is up by another +5 on WAC, which makes it 226/300 on my machine, and probably 235-6/300 on yours.Got 229/300 on WAC at 5 sec/move, just like ColChess.Poke around and you will find it.
If I were to suggest an improvement to ColChess I would go for king safety. In quite a few of the games I've played, the king is stranded in the middle while Colchess tries to launch an attack. Often it fails to castle before it's too late. It might be a little complicated as it's a combination of the need for development and the ability to identify threats. Hope it helps.Not any more. Latest development version of ColChess is up by another +5 on WAC, which makes it 226/300 on my machine, and probably 235-6/300 on yours.
As promised I won't release a new version until I've tweaked the engine a little and improved the endgame play a lot. Oh, and there are a few bits of the new EPD analysis code that I want to fiddle with before I let other people see them
I'm looking towards a 4th March release date for v6.0, but no guarantees. I really want the endgame play sorted first. I'm fed up watching ColChess lose a 2 or 3 pawn advantage over Crafty and then get trashed just because it can't hang on to its own passed pawns, and it can't seem to capture its opponent's either.
Cheers,
Colin
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